Quantcast
Channel: Communicating Haskell Processes
Viewing all articles
Browse latest Browse all 10

Sharp Cards in Haskell: Drawing Cards

$
0
0
Following on from my previous post on dice, in this post I’ll look at the support for cards that I am going to add to the next release of my game-probability library. So, cards: to work out the probability of drawing a particular sequence of cards from a deck of cards, you first need to [...]

Viewing all articles
Browse latest Browse all 10

Trending Articles